
Moiz Fakhruddin
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Unreal Engine 5 (UE5) – Advanced knowledge of engine systems and workflows
Blueprint Visual Scripting – Clean, modular, and reusable node-based logic
Gameplay Systems – Health, stamina, inventory, equipment, interaction, quests
UI/UX Design with UMG – HUDs, menus, inventory screens, notifications
AI Behavior Trees – Enemy patrols, combat AI, perception systems
Multiplayer/Replication – Server-client logic, variable replication, RPCs
Animation Blueprint Integration – Character movement, states, combat actions
Modular Game Design – Systems designed to be easily reused and expanded
Bug Fixing & Optimization – Blueprint debugging, performance tuning
Version Control – Git, Perforce (basic use for team collaboration)
Game Design Understanding – Able to design systems that support gameplay feel
Documentation – Clear comments, user guides, and system explanations
Rapid Prototyping – Fast turnaround for gameplay testing and iteration
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